

#Rimworld ideology slave mods#
Here’s one for those of us who already have over a hundred or so mods installed. Prices for buying applicants are adjustable to your own game difficulty preferences.You can also sell your own pawns off, slavery-free!.After 1 day, Rimdeed will provide up to 5 (based on what plan you purchased) pawns for you to hire.

#Rimworld ideology slave skin#
Fix: Tattoos add transparency to pawn skin background.

Fix: Couples made of a slave/colonist pair want to sleep together, despite not being able to share a bed.Fix: Members of a love cluster that have a single bed get "slept alone" thoughts.Fix: Checking reachability in ClosestThing_Global_Reachable.Fix: Checking all beds instead of just humanlike ones for room owner.Fix: Potential error when ritual participants target a bed.Bed room owners are now calculated by love cluster rather than pawn relationship pair. Fix: Royal titles wanting personal bedrooms don’t like love clusters.Fix: Pawns can extract skulls from corpses that have lost their head since designation.Fix: Potential NRE when ritual participants target a bed.Fix: Dryads prioritize rest over drafted follow.Fix: Animals portraits blank on ritual setup dialog.Fix: Women constantly using the styling station to get a beard that they are not allowed to have.Use faster HasHead property instead of GetNotMissingParts().Any(x =>.).Moved hard-coded hair colors to ColorDefs. Improvements to styling station dialog based on feedback.You can no longer change the color of lodgers’ apparel if they refuse to change their apparel at all.Auto-slaughter config allows you to control bonded animal slaughter specifically.Gauranlen pod sprouts can occur on desert or extreme desert biomes, but not ice sheet or sea ice. Roughly every 30 days for tree connectors. Gauranlen pod sprouts can happen even when no tree connector pawns are present.Slave weapon noticing distance reduced from 10 to 6.9. Tune slave rebellion chances a bit lower, and reduce the effects of some factors.When a pawn is connected to multiple gauranlen trees, they prioritize pruning the tree with the biggest difference between desired connection strength and current.This makes it easier to expand an ideoligion starting from just one person. This is configurable in difficulty settings. Having 1 or 2 colonists of a player’s original ideoligion boosts conversion chance for that ideoligion and reduces it for conversions against that ideoligion.
